Abu+Ojoneke+Esther+unit+3

Abu Ojoneke Esther. Unit 3. __How Am I Changing? __ __Investigation __ __ Identification of the problem __ The objective of this assessment is for us to create an animation show how we are changing. The changes in question can be physical, emotional, social, mental, e.t.c. So basically, we are meant to make use of animations to show change in is over a period of years. I will show how I am changing physically using animations. Some examples of thing that have changed in me physically are: =__Research__= I did a further investigation on what I can do to solve this problem. I researched on animations, to see what it is about and the different examples and methods one can use to achieve a successful animation. I also researched on some of the best soft wares one can use to get a successful animation. Underneath are some of the information I gathered from my research. Animation is the rapid display of a sequence of images to create an illusion of movement. The most common way of presenting animation is a motion picture or video program, although there are various methods. This type of presentation is usually accomplished with a projector or a computer viewing screen which can rapidly cycle through images in sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25 or 30 frames per second. Some other methods of animation are: This was the process used for most animated films of the 20th century. However it became obsolete by the beginning of the 21st century. This method was done using photographs of drawings, which are first drawn on paper. To create the illusion of movement, each photograph was made slightly different from the next. Then the pictures are played in rapid succession to give people the impression that they are moving. Some methods under this are: Stop motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at at time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the medium used to create the animation. Computer software is widely available to create this type of animation. Some types of this method are: Computer animation encompasses a variety bof techniques, the unifying factor being that the animation is created digitally no a computer. This animation takes less time than previous traditional animation. Some examples under this method are: 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer. = Research on animation soft wares. = Animation software allows the useres to give objects motion through digital means. Not only is animation software used to create whole movies, it is also used in many different ways, for example in advertisements, e.t.c. The 3 D animation software basically refer to software used to create 3D computer-generated animations. 3D modelers allow users to create and alter models via their 3D mesh. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out.There are lots of animation soft wares on the internet, which can easily be downloaded. There are 2D and 3D soft wares. I have listed some examples of both below: Story boards are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The story boarding process, in the form it is known today, was developed at the Walt Disney Studio during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios. The story boarding process can be very time-consuming and intricate. Story boarding became popular in live-action film production during the early 1940s, and grew into a standard medium for previsualization of films. Storyboards are now an essential part of the creation progress. A film storyboard is essentially a large comic of the film or some section of the film produced beforehand to help film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Often, storyboards include arrows or instructions that indicate movement. In animation and special effects work, the story boarding stage may be followed by simple mock ups called "animatics" to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence with a rough dialogue In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called "animatics" to give a better idea of how the scene will look and feel with motion and timing. At its simplest,an animatic is a series of still images edited together and displayed in sequence with a rough dialogue and/or rough sound track added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together. This allows the animators and directors to work out any screenplay, camera positioning, shot list and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed with the director until the storyboard is perfected. Editing the film at the animatic stage can avoid animation of scenes that would be edited out of the film. Animation is usually an expensive process, so there should be a minimum of "deleted scenes" if the film is to be completed within budget. Despite constant development in technology and the resulting changes in the animation industry, it is widely recognized that the most important skills needed by new entrants(as well as practitioners generally) remain fundamental ones. Aside from the less tangible attributes of creative flair, a good visual eye and raw talent, these are: In addition, as the industry broadly becomes more technology-based, certain aspects of the animation discipline are becoming more technical. Consequently, certain other skills are becoming increasingly relevant with some sub- sectors. Combinations of both creative and technical skills are important - ideally within individuals, but certainly within teams, where creative specialists must know how to communicate with technical specialists and vice versa. More general work-life skills are also expected, of which the key ones are:
 * Facial appearance
 * Height
 * Weight
 * Stature
 * Complexion
 * Hair length
 * Body stature
 * Facial expressions
 * =Animation=
 * === Traditional animation (also called cel animation or hand-drawn animation) ===
 * Full animation
 * Limited animation
 * Rotoscoping
 * Live-action/animation, e.t.c
 * E.g this "moving horse" was done using one of the methods under traditional animation- []
 * === Stop motion ===
 * Puppet animation
 * Puppetoon
 * Clay animation,- E.g http://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Animacion-con-plastilina-y-clay-animation-pelicula-Kuzmich-153.jpg/250px-Animacion-con-plastilina-y-clay-animation-pelicula-Kuzmich-153.jpg
 * Cutout animation
 * Silhouette animation
 * Model animation
 * Go motion
 * Object animation
 * Graphic animation
 * Brick film
 * Pixilation, e.t.c.
 * === Computer animation [[image:http://bits.wikimedia.org/static-1.21wmf6/skins/common/images/magnify-clip.png width="15" height="11" link="http://en.wikipedia.org/wiki/File:Rotating_earth_(large).gif"]] ===
 * 2D animation
 * 3D animation
 * 3D dynamics
 * Cel-shaped animation
 * Machinima
 * Motion capture
 * Photo-realistic animation, e.t.c.
 * = Other animation techniques =
 * Drawn on film animation
 * Paint-on-glass animation
 * Erasure animation
 * Pin screen animation
 * Sand animation
 * Flip book, e.t.c.
 * =2D animation softwares.=
 * Open Dialect
 * Pencil
 * Ez toon
 * K toon
 * Adobe After Effects
 * Adobe Flash Professional
 * Anime Studio
 * Artoonix,
 * Crazy Talk Animator
 * Motion
 * Microsoft Silver light
 * Antics 2-D Animation, e.t.c.
 * =3D animation softwares.=
 * Anim8or
 * Macromedia Flash
 * Art of Illusion
 * Autodesk Maya
 * K-3D, e.t.c.
 * =Story boards.=
 * ==Animatics==
 * =Animation skills=
 * Drawing
 * Storytelling
 * A good sense of timing and composition
 * An understanding of motion, size, ratios and perspective.
 * Mathematics
 * Physics
 * Computer operating systems, (notably Linux/ Unix as well as Windows and Mac OS)
 * Software-specific computer scripting languages (e.g. MEL scripting for Maya)
 * Digital asset management
 * Teamwork
 * An ability to take direction
 * An ability to work quickly, to deadlines, while retaining a high standard
 * Interpersonal communication - especially with clients who may interface with even the most junior roles
 * Management - of self, others, work, time and projects.

Design brief
Using Macromedia Flash, one of the 3D animation software listed above, I will create an animation clip showing how I have physically changed over a period of years. I have chosen Macromedia Flash because from what I learnt from my research, it is easy to use, but produces great results. I have found out from my research the use and importance of storyboards, so to help me in my design, I will create a storyboard for my final animation piece. Design specification. My final product ( animation clip) must: > Upon completion of my animation clip, I will test the quality of my animation by doing the following things: Specification for my designs.
 * have a background that moves
 * have at least 5 layers
 * be at least 15 seconds long
 * play at 12 frames per second
 * Be interesting to the viewer
 * Successfully show how I have physically changed
 * Be of high quality.
 * = Design test. =
 * I will playback the clip and criticize it from my viewer's point of view.
 * I will test the clip against my design specification and ensure that it fulfills all of my design specifications.
 * I will play it to some of my classmates and listen to their opinions of the clip.
 * I will show random people of different ages my clip and see whether they like it. I will also be open to their opinions of the clip.
 * I will create a checklist or questionnaire that ask of people's opinions of my clip and from that I'll know what they think of the clip.
 * media type="file" key="final stick figure..swf" width="360" height="270"

DESIGN 1....

In Design 1, I have shown how I have physically changed over the years. There is actually a moving background, which is evolving from a bedroom to a creche, to a more grown up bedroom to another person's bedroom. I have shown some aspects of different social settings as I get older. These settings are represented in this design by showing different social circles. These are the basic frames that show the basic layout for the real animation. As I change, I morph from one form to another. That is what I plan to have in my final animation clip as the morphing aspect.

Specification for Design 1

33/40
 * Design specification || 0 (Not done) || 1(Poorly carried out) || 2(Fairly carried out) || 3 (Good) || 4 (Very good) || 5 (Excellent) ||
 * Have a background that moves ||  ||   ||   || xxxxxx ||   ||   ||
 * Have at least 5 layers ||  ||   ||   ||   ||   || xxxxxxxx ||
 * Be at least 15 seconds long ||  ||   ||   ||   ||   || xxxxxxxx ||
 * Play at 12 frames per second ||  ||   ||   ||   || xxxxxxxxx ||   ||
 * Be interesting to the viewer ||  ||   ||   ||   || xxxxxxxxxx ||   ||
 * Successfully show how I have physically changed ||  ||   ||   ||   ||   || xxxxxxxxx ||
 * Be of high quality. ||  ||   ||   || xxxxxxx ||   ||   ||
 * Have a morphing image. ||  ||   ||   ||   || xxxxxxxxxx ||   ||

DESIGN 2....

This design shows how I have changed over the years. Specification for Design 2

28/35
 * Design specification || 0 (Not done) || 1(Poorly carried out) || 2(Fairly carried out) || 3 (Good) || 4 (Very good) || 5 (Excellent) ||
 * Have a background that moves ||  ||   ||   ||   ||   || xxxxxxxx ||
 * Have at least 5 layers ||  ||   ||   ||   ||   || xxxxxxxxx ||
 * Be at least 15 seconds long ||  ||   ||   ||   || xxxxxxxxx ||   ||
 * Play at 12 frames per second ||  ||   ||   ||   ||   || xxxxxxxxx ||
 * Be interesting to the viewer ||  ||   ||   || xxxxxx ||   ||   ||
 * Successfully show how I have physically changed ||  ||   ||   || xxxxxx ||   ||   ||
 * Be of high quality. ||  ||   ||   || xxxxxx ||   ||   ||
 * Have a morphing image. ||  ||   ||   || xxxxxxx ||   ||   ||

 Plan For my final animation, I have decided to use Design 2. I have chosen this design because in my opinion, this is the design that best shows how I how change has occurred over the years. It is also very basic and therefore, it is easy to carry out and create. It is at the same time very sophisticated because Also, this design also shows change in a social aspect/ setting. For my final animation clip, I have decided to use Macromedia Flash because I feel I have gained enough skills to use the program effectively. Macromedia Flash is also very basic and apart from that, when creating my design, it was the program I had in mind and had plans to use. Step of action 1 Step of action 2 Step of action 3 Step of action 4
 * By Monday 18th February, I should be starting up on my create stage.
 * I will on the first week work on my introduction to the whole animation clip.
 * This will be for me to make the introduction to the whole animation clip.
 * The title will be "How humans change".
 * The title will be written in purple in a hot pink background.
 * There will be polka dots appearing gradually on the screen. (They will be a lighter shade of purple than the title).
 * For the introduction, I will use approximately 10-15 frames and it will be no longer than 1 second.
 * By the end of Monday 18th February's period, I should be done with this.
 * In this step, I will begin to work on my backgrounds and the first few frames of the animation clip.
 * I will create different layers for different aspects of my animation clip so that it will be easier for me to change certain things and make them move.
 * E.g. I plan to create different layers for the introduction, room & window, door, bed, person, mom
 * I should be done with creation of different layers and naming them by the end of Period 1 of Tuesday 19th February's double period.
 * In this step, I will work on the beginning of my animation clip.
 * I will draw all the details of the individual layers of the animation clip.
 * I will use the Line and Shape tools to draw details of the room for the first
 * I will use the Brush tool to draw the baby and the mom.
 * The baby will be shown in the bed with a green blanket covering her.
 * I will begin the drawing of the different layers by the second period of Tuesday 19th February.
 * There should not be too much detail on the room, as she is still a baby and doesn't care nevertheless.
 * This step goes on for the remaining periods left in my create stage. This stage basically involves me creating the remaining parts of my animation clip.

CREATE media type="file" key="hgfgvjjhbgv.swf" width="360" height="270"

Evaluation For my final animation, I made a survey to show how well I did and what people’s opinion of my animation clip was. The survey asked questions related to my design specifications and also asked questions related to people’s personal opinions of my animation clip. I handed it out to some of my friends between the age group of 10-15. For a start, I think my animation clip looked fairly good. I feel I did quite well and although some certain things didn't come out the way I expected it to, I did pretty okay.

All the x's represent one person's opinion. Critical self evaluation of my final animation clip To begin with, I was quite impressed with my general work outcome. I think my initial idea of my final animation clip was quite negative, but by the time I started working on my final animation clip, things were okay. If I put myself in the shoes of another person who was critically analyzing my work, there would be some certain issues they would feel made my work of less quality than it was supposed to be. The purpose of this evaluation is to highlight the good and bad aspects of my work, and to see what my opinion is about certain aspects of my final animation clip from the create stage. In my opinion, if I critically highlight these mistakes, I would remember my critical evaluation next time, and therefore, I would not make the same mistakes again. Due to my personal attitude to this task, I was way behind in my design, plan and create stages of the design cycle. I left out some of the details I was planning to include in my final animation clip.This affected my final animation clip as it did not have as high the quality I wanted it to be. The way I had planned in my mind for my final animation clip to come out was not what I produced in the end. This is because as I was behind, I rushed through the process and therefore, did not take time to consider certain aspects of my work. The lack of details in my final animation clip led to a less sophisticated animation clip than I had intended. I now want to break down the steps of the design cycle and evaluate how well I feel I have done in each of the different stages. In the investigation, I think I did very well because I got lots of information which I felt was relevant to my task, although I got a level 3 for it. I successfully identified the problem. I think that went well. I investigated into the different topics we were meant to research into, which I also think I did well. One of the details I cut out because I was behind was the morphing image. It made up one of my design specifications. I left out this aspect because I was too behind in my task. My lack of knowledge in this field also discouraged me from doing it as I did not want to further waste time. In my opinion, I did a fairly good job at showing how I have changed over the years, but however, I could have done better because I feel if I had put more effort into the task, I could have achieved better and gotten a higher grade. Also, my animation clip could have been longer and showed more difference and change. All these are my thoughts before the survey. After the survey, I would also add what I feel about people’s opinions of my animation clip based on what they have told me. I did my evaluation in the form of a grading system, so that I could find an average response. I was not able to finish my final animation.
 * Design specification || 0 (Not done) || 1(Poorly carried out) || 2(Fairly carried out) || 3 (Good) || 4 (Very good) || 5 (Excellent) ||
 * Have a background that moves ||  ||   ||   ||   ||   || x ||
 * Have at least 5 layers ||  ||   ||   || xx ||   || x ||
 * Be at least 15 seconds long ||  ||   || xxx ||   ||   ||   ||
 * Play at 12 frames per second ||  ||   ||   ||   ||   || x ||
 * Have a morphing image ||  ||   ||   ||   ||   || x ||
 * Be interesting to the viewer ||  ||   || xxxx ||   ||   ||   ||
 * Successfully show how I have physically changed ||  || xxx ||   ||   || xx ||   ||
 * Be of high quality. ||  ||   ||   || x || x ||   ||
 * Stay on topic. ||  ||   ||   || x ||   ||   ||
 * Easy to understand. ||  ||   ||   || x || x ||   ||